Protective ShieldVehicle combat games, explained

Classification and household rules

The short version. Computer games sold in Australia are classified under the National Classification Scheme, and you can search a title's classification and consumer advice yourself. The classification answers a question about content; it does not answer the questions about other players and about spending, and those need a household decision.

This step matters whether or not there are children in the house. Shared computers, shared payment methods and shared expectations are where most of the friction in household gaming comes from, and the classification database is the one piece of neutral information available before anyone installs anything.

How classification works here

Australia classifies computer games under the National Classification Scheme. Decisions and the classifications that apply to individual titles are published by Australian Classification, which also explains the classification categories, what each one means, and how the system operates. That site is the authority on the subject; this page points you to it rather than restating it, because the details change and a summary elsewhere goes stale.

Two features of the system are worth knowing as a reader. First, a classification is accompanied by consumer advice, which is a short phrase describing the content that determined the decision. Second, the classification applies to the game as classified, which means that an online game receiving substantial additions over time may warrant a fresh look rather than an assumption that the original decision still describes what your household is playing.

Looking a title up

  1. Open the Australian Classification website. Type classification.gov.au into the address bar rather than following a link from a store page.
  2. Search the database by title. The National Classification Database is searchable, and the entry for a game shows the classification and the consumer advice that goes with it.
  3. Read the consumer advice, not only the letter. Two games with the same classification can be there for entirely different reasons, and the advice line is where the reason is stated.
  4. Check the store listing as well. Platform stores display classification information for the version they sell, and they are also where in-game purchase information is disclosed.
  5. Repeat it for each title. Classifications belong to individual games. Nothing about a genre carries across.

Why this site does not print classifications

Protective Shield does not state a classification, an age rating or a legal age threshold for any title, including the one covered in Step 6. Classification decisions are made by the classification authorities, they can be amended, and the database is where the current answer lives. A number copied onto a third-party page is a number that will eventually be wrong.

Reading the consumer advice

Consumer advice is the practical half of a classification. It names the elements that drove the decision, such as violence, language or themes, and it gives a household something concrete to discuss. For online vehicle combat games the content is usually machine-on-machine destruction rather than depictions of people being harmed, which some families weigh differently, and reading the advice line is how you find out which is the case for a given title rather than assuming.

What a classification does not cover

A classification describes the content the publisher supplies. Three things sit outside it, and all three matter in an online game.

Aspects of an online game that a content classification does not address, and where the answer comes from instead.
AspectWhy it sits outsideWhere to look
Other playersChat and behaviour are generated live and cannot be classified in advanceThe game's own moderation and reporting tools; the eSafety Commissioner for serious cases
SpendingWhat is on sale in the game changes after any classification decisionThe store listing and the in-game shop, plus Step 2 of this path
TimeNot a content question at allA household arrangement, agreed before rather than during

Purchases and young players

Where a game sells randomised items, the amount required to obtain a particular item is not knowable in advance, and this site does not present that kind of purchase as suitable for anyone under 18. If a household includes younger players and the title sells randomised containers, the straightforward arrangement is that purchases are not available on that account at all: no stored payment method, no saved card in the platform client, and a parent involved in any transaction.

The practical controls available are unglamorous and effective. Platform-level parental controls can require approval for purchases. Prepaid credit caps the total by construction. Keeping the account signed out on a shared machine removes the accidental case entirely. None of these depend on the game cooperating.

A household arrangement

An arrangement agreed in advance is easier to hold than a rule introduced after something has gone wrong. The items below are the ones that come up repeatedly.

  • Look the title up in the classification database together, and read the consumer advice out loud.
  • Decide whether purchases are available on the account at all, and say so plainly.
  • Keep payment methods off the game account and off the platform client on shared machines.
  • Agree when play happens rather than how long it lasts, since matches do not stop on command.
  • Agree what happens when someone in a match behaves badly: mute, report, and tell somebody.
  • Agree that account details are never shared, including with people described as friends in the game.
  • Review the arrangement after a month, because the first version is always slightly wrong.

Where parents can get help

The eSafety Commissioner is Australia's independent regulator for online safety. Its site carries material written for parents about online gaming, and it operates complaints schemes for serious online abuse, including cyberbullying affecting children. Where a problem involves another player's behaviour rather than the game's content, that is where to start.

For the content question itself, Australian Classification remains the primary source. For a dispute about a purchase, the ACCC publishes guidance on consumer rights and lists the state and territory consumer protection agencies that handle individual complaints.

Where this goes next

Five steps of general ground are done: how the genre works, what it costs, whether your machine runs it, how to hold the account safely, and how a household decides. The last step applies all of it to one specific title, described only from what its publisher's own material states.

Step 6: Crossout, described from the publisher's material is also the page where the paid relationship behind this site becomes concrete, and it is written with that stated on the page rather than in a footnote.